Subject: [stella] New and improved Warring Worms. From: "Billy Eno" <ceno@xxxxxxxxxxxxx> Date: Mon, 28 Jan 2002 21:22:06 -0600 |
All, I have fixed several of the problems with the AI in warring worms. It is now more difficult to beat it, though I am afraid still a little to easy to beat, let me know. I have fixed the problem where it would shoot its own tail. It now doesn't look "shaky" as it moves around. It is harder to hit with the missiles, though it doesn't actually actively avoid them, I made the AI snake not like to be on the same X or Y as the Player snake. You will still see missiles missing the head occasionally, I am currently working on getting that resolved. Thanks for being honest about the game's shortcomings, I grumbled a bit to myself after reading them, but of course it did make me fix the problems... Also, try to track down someone to play it with, I think the game really shines as a 2-player game. The AI was originally just intended to be a way to amuse yourself with the game, not be really hard to beat. Though now I am trying to make it harder. Regards, Billy BTW: I am thinking about having a local (Austin, TX) release of the game in the next month or two. If anybody lives in the area and thinks they might come, let me know. I have been chatting with the guys at AtariAge about setting up a semi-organized group of locals to do Atari/Classic Gaming kind of stuff too.
Attachment:
warworm1_28.bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Aw: Re: [stella] StellaX PAL detect, cybergoth | Thread | Re: [stella] New and improved Warri, Glenn Saunders |
Aw: Re: [stella] StellaX PAL detect, cybergoth | Date | [stella] Incoming, Ben Larson |
Month |