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Subject: Aw: Re: [stella] Incoming From: cybergoth@xxxxxxxx Date: Tue, 29 Jan 2002 16:06:22 +0100 (CET) |
Hi Ben!
> Anyway I'll try to post the kernel code a little later
> so you guys can take a look at it...
You should definitely do that. I currently can't imagine why
it would'nt work. You generate 16 values for 6 PF registers,
right? Then you have the 84 values in the RAM.
In the kernel you just do:
LDA ZP,X -> 3 cycles
STA ZP -> 3 cycles
that's 36 cycles per line.
which should still leave you with 40
cycles for two sprites and a missile per line.
Sounds doable :-)
Greetings,
Manuel
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