Re: [stella] Thomas Jentzsch's PAL -> NTSC Conversions

Subject: Re: [stella] Thomas Jentzsch's PAL -> NTSC Conversions
From: "Andrew Davie" <adavie@xxxxxxxxxxx>
Date: Tue, 5 Feb 2002 01:56:42 +1100
We could, IMHO, safely assume all with an odd number of scanlines to be
NTSC.
IIRC, PAL will display a B&W image with an odd scanline count.
That would make the following definite NTSC...

> zoofun 291,
> tps 285,
> tomboy 277

Can anyone confirm/correct my assertion?

Cheers
A

-
Andrew Davie - adavie@xxxxxxxxxxx
TwoHeaded Software - www.2headed.com


----- Original Message -----
From: "John Saeger" <john@xxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Tuesday, February 05, 2002 1:38 AM
Subject: Re: [stella] Thomas Jentzsch's PAL -> NTSC Conversions


>
> ----- Original Message -----
> From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx>
> To: <stella@xxxxxxxxxxx>
> Sent: Monday, February 04, 2002 1:23 AM
> Subject: [stella] Thomas Jentzsch's PAL -> NTSC Conversions
>
>
> > Maybe you guys can help me confirm or deny if the existing Air Raid and
> > Great Escape binaries are PAL or NTSC.  Air Raid uses 290 lines and
Great
> > Escape uses 288 lines.  At what point is a game considered PAL?
>
> Here are some others I've wondered about:
>
> zoofun 291,
> dumbo 286,
> curtiss 286,
> tps 285,
> galaga 282,
> tomboy 277
>
> I draw the PAL line at 282 scanlines.  I guess because of galaga.
Although
> tomboy might look better with PAL colors, I like to think of it as autumn
in
> the pitfall forest.
>
> John
>
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