Re: [stella] Definitive Combat Disassembly

Subject: Re: [stella] Definitive Combat Disassembly
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Sun, 03 Mar 2002 09:11:38 -0800
At 11:28 AM 3/3/2002 +0100, you wrote:
I have only 9 sprite graphics address pointers and do the reflection
with a simple compare, like you do. Here is the code:

If you do it that way then I know I'm doing it the right way :)


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