Subject: Re: [stella] Definitive Combat Disassembly From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Sun, 03 Mar 2002 09:11:38 -0800 |
I have only 9 sprite graphics address pointers and do the reflection with a simple compare, like you do. Here is the code:
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Definitive Combat Disa, Thomas Jentzsch | Thread | [stella] Qb debacle, Andrew Davie |
Re: [stella] Definitive Combat Disa, Roger Williams | Date | Re: [stella] Definitive Combat Disa, Piero Cavina |
Month |