Re: Aw: [stella] Battleship on the 2600?

Subject: Re: Aw: [stella] Battleship on the 2600?
From: "Maximiliam Luppe" <maxluppe@xxxxxxxxxxxx>
Date: Wed, 6 Mar 2002 09:35:02 -0300
> At 09:40 AM 3/6/2002 +0100, you wrote:
> >I admit it'd be a cool challenge from a programmers
> >sight to do it on the VCS, but the Battleship gameplay is
> >sooooo dead boring... :-)
> '
> I've always been a fan of Battleship but I agree that it needs something
> new added to it when turned into a videogame.  The ideal example of
turning

Why don't make it multiplayer, i.e., two Atari playing Battleship through a
serial communication port? I thing it should be very interesting...

Max

> a board game into a videogame is Archon, as it merges action elements in
> with the board game strategy.  It might be possible to do something
similar
> with Battleship by deviating from the gameplay and making it more
real-time
> or multi-screened.
>
> I may give it a shot since I've already had some experience working with
> playfield bitmaps.  I also did a Battleship like game in Macromedia Flash
> so I've dealt with some of the basic game logic issues.
>
> It sounds like a simpler game than Death Derby.  But I doubt I'd "finish
> it" before I return to Death Derby.  I'd like to just do a proof of
concept
> kernel for now.
>
>
>
>
>
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