Subject: Re: [stella] JtzBall Alpha From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 17 Mar 2002 21:09:20 +0100 |
Hi Thomas! >I've been thinking about a 2600 version of Qix for quite a while, but I >couldn't find a good solution. Then Manuel pointed at JezzBall, a more >simple version of the Qix idea, which was part of M$ Windows >Entertainment Pack. Ooops! :-) >The attached file is a very basic proof of concept conversion of >JezzBall for the 2600 called JtzBall (Jtz is my shortcut :-). Looks already pretty cool! >There are still some problems to solve and IMO the game flickers far to >much. But I'm only using one of the players until now, using the second >player looks very possible and should reduce flicker a lot. Well, your atoms are way too big. Make them single pixels as in Zolyx. Then you can use missiles & ball to display them. >The main problem is, that I'm running out of time, when computing the >atom/playfield collisions (~260 cycles/atom!), which alone would consume >all offscreen time with 20 atoms. Playing the Jezzball with 20 atoms in VCS resolution is totally impossible - you'll notice that as soon as you implement more of the gameplay :-) Is CCS64 running on your system? Try Zolyx to get a feeling for the game :-) (It's available on http://www.c64.com ) And I still haven't done the atom/atom >collisions and the Y-sorting of the atoms for the kernel! Why would they need to collide? >So there are still a LOT of problems to solve and I'm absolutely NOT >sure, if I can make a game out of this. Keep the faith! :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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