RE: Cool! Re: [stella] Inspired by Roger

Subject: RE: Cool! Re: [stella] Inspired by Roger
From: "Albert Yarusso" <albert@xxxxxxxxxxxx>
Date: Sat, 20 Apr 2002 11:00:16 -0500
How about another binary so I can see what it looks like compared to the
last version?  :)  Or maybe it's time for me to learn how to compile 2600
source..  <grin>

 ..Al
____________________________________________________________
Albert Yarusso (albert@xxxxxxxxxxxx)
AtariAge.com - Atari News, Rarity Guides, Discussion & More!

> -----Original Message-----
> From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On
> Behalf Of Manuel Polik
> Sent: Saturday, April 20, 2002 10:49 AM
> To: stella@xxxxxxxxxxx
> Subject: Re: Cool! Re: [stella] Inspired by Roger
>
>
> Hi Roger!
>
> >Hey, it's great!  Usually I have to write my OWN code!
> >Seriously, I was going through a lot of unnecessary
> work
> >to do the once-through swap pass and the kernal at
> >the same time, so you've helped me a great deal.
>
> Fine!
>
> Today I already managed to fix some bugs, so I've a new
> source ready.
>
> Changes are:
>
> -I turned both the FlickerSort and it's access upside
> down to even speed everything up.
>
> -I fixed some very nasty bug, where I was actually
> subtracting a more or less random size instead of the
> real one, which again greatly reduces the flicker.
>
> - I found the bug that made me produce these vertical
> vibrations, All objects are now stable, as well as the
> number of scannlines drawn.
>
> ToDo: I've yet to find the bug Thomas spotted a while
> ago , where certain objects just disappear sometimes.
> You won't notice that with the demo in motion.
>
> I hope to have a generic multi-engine ready soon, so
> that others can try basing their work on it, as a
> template for game projects.
>
> Greetings,
> 	Manuel
>

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