Subject: Re: [stella] Marble Craze kernal From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 16 May 2002 23:27:16 +0200 |
At 17.05.2002, 22:16, Paul Slocum wrote: > Aside from the score and status display, my Marble Craze kernal is > working! My previous releases were nice, but I cheated a bit by using the > Stellar Track text code. But now I'm finally a true 2600 programmer. :o) > It's going to be a side by side split-screen two player game where you roll > a marble along a path across multiple screens to a finish line. It's an > overhead view, and I also wanted the path to have ramps up and down so I > added the ability to make the path lighter or darker in places. There are > also power ups which I just used a missile graphic for. And it's a paddle > game where each player uses two paddles, so I had to add code to read all > four paddles. The paddle reading is low-res compared to other games (only > reads 25 unique positions at 30Hz) but I think it will be fine for this > game. The playfield garbage under the score is showing the paddle positions. Looks very promising so far. :-) One question: How will the scrolling look like? I'd suggest "delayed scrolling" like I did in Thrust. Else I think, the horizontal scrolling would look crappy (like in Vanguard) and it might be a problem to scroll both screens vertical independently. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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