Subject: Re: [stella] How did Activision black out the "comb" effect? From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 1 Jun 2002 14:30:59 +0200 |
At 01.06.2002, 12:53, Dennis Debro wrote: > Activision blacks out the "comb" effect when they reposition sprites. > How do they do that? Do they time the write of the background color to > show black on the left and then once they're pass the "black comb" start > outputting the scanline's background color? Can someone point me to an > example? Look at my disassemblies of Pitfall! and River Raid. In those games they write to HMOVE in *every* line of the kernel. Or as we would say in Germany: "You don't see the trees between nothing but wood." :-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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