Subject: Re: Re: [stella] Adding Labels to Adventure (ERROR) From: "Joel Park" <joelp@xxxxxxxxxxxxxxxxxx> Date: Mon, 3 Jun 2002 11:06:32 -0400 |
In the future, is there any reason I can't rip the alternate start out and grab the extra 5 bytes for other uses? ----- Original Message ----- From: "Thomas Jentzsch" <tjentzsch@xxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, June 03, 2002 10:49 AM Subject: Re: Re: [stella] Adding Labels to Adventure (ERROR) Dennis Debro wrote: > Do you know where the jump to the alternate start (LF003) is? I don't think there is a jump to this address inside the program. SEI and CLD indicate, that this was used as a debugging start address (without initializing anything). Might be a good idea trying to change the start vector at $FFFC. > You didn't disassemble this but it does: > LF003: > sei > cld > jmp $F306 > > Where is $F306 or did Distella make a LF306? Just curious :) By using the -l parameter you can produce a list file. There you can see that $F306 = MainGameLoop Makes sense. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ____________________________________________________________________________ __ FreeMail in der Premiumversion! Mit mehr Speicher, mehr Leistung, mehr Erlebnis und mehr Prämie. Jetzt unter http://club.web.de/?mc=021105 ---------------------------------------------------------------------------- ------------------ Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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