Subject: Re: [stella] Hello, and.. my game From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sat, 08 Jun 2002 10:58:19 +0200 |
Hi there! >I think an interesting variation would be to have the enemies change their >movement part-way across the screen. For instance, one row could start off >slow, then speed up gradually, then slow down again. Another row could >start off relatively fast, slow down, and then go in reverse! Cool! That made me just think one step further :-) I'm sure anybody remember Impossible Mission? What if some of the Space Treat obstacles would behave not unlike the enemy robots in Impossible Mission? -There'd be the *stupid* ships floating around, just like they do now. Different speeds, random movement, certain movement schemes, etc... -Then there could be *intelligent* ships of two types: Ones that speed up, when they *see* you (i.e. when they're moving towards you) and ones that can even sense you from behind, which would make them turn towards you immediately. You could somehow make their abillities dependent on their look, so that the player can identify which type of ship he's facing on the next line and maybe a certain color scheme would indicate how dangerous it is - this time :-) Again, for the graphics: I agree with what Erik said about weirdness and Q-Bert, but then all in Q-Bert is weird, that's the differnce. Q-Bert is not mixing something real with weirdness. If there's a clear *space* theme to the game, fruits and candys don't make sense. (Except when it's Q-Bert piloting the ship, of course :-)) As for what else to collect: Make up a background story to fit the stuff. It might be E.T. collecting parts for a telephone as well as the Keeper of the Seven keys who lost all of them in this warp accident. But: *just* fruits is not good enough :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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