Re: [stella] Counters layout

Subject: Re: [stella] Counters layout
From: "Fabrizio Zavagli" <rasty@xxxxxxxxx>
Date: Thu, 27 Jun 2002 22:44:56 +0200
Thanks for the comments, everyone!

I'll try to take the best of both worlds...

Ciao,
Rasty.-

----- Original Message -----
From: "Erik Eid" <eeid@xxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, June 26, 2002 3:50
Subject: Re: [stella] Counters layout


> On Tuesday 25 June 2002 03:59 pm, Fabrzio Zavagli wrote:
> > I'm currently going to add counters (lives and level) on the bottom of
the
> > screen in Space Treat
> > [snip]
> > The first uses (should use) player graphics to display remaining lives,
on
> > the bottom left. That leaves me with one more player sprite that marks
> > level by representing the current fruit, a-la pacman, on the far right.
> >
> > In the second screenshot, missile graphics display remaining ships, so
I'm
> > left with 2 sprites to display the level number.
>
> I prefer the solid blocks (though striped) for the lives counter and the
> fruit/prize for the level.  That's the right half of the first and the
left
> half of the second.  :)
>
> You could forego showing the current level at all.  It's implied by the
fruit
> at the top of the screen, unless you plan on having several different
fruits
> within a level, or repeating them after a while.  Since you said you would
> also show the level number at the start of the level, it's probably not
> necessary to also show it during gameplay.  This would leave you another
> sprite to show up to three more lives, for a total of six.
>
> If you get short on screen space or want to add another row, you
> could use methods such as in Yars' Revenge, in which the score and lives
are
> shown only after losing a life, or in Berzerk, in which the score is
changed
> to a life display once you leave a room.
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