|
Subject: Re: [stella] Animating the Marbles From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx> Date: Wed, 03 Jul 2002 16:11:16 -0500 |
Joel: -----
Chris: ------
Thomas: -------
There seems to be a little timing problem, because the left vertical paddle indicator get the color from the right screen.
Yes, you must avoid those penalties at all costs. But I have an idea: If you store the odd and the even lines of the marble graphics in two tables and use two pointers for each player (this will cost you 4 bytes of RAM), then you only need 70 Bytes before and after the image. Then you can overlap the empty bytes of the two tables and still can stay inside one page.
lda (pMarble),y ;4*
sta GRP0 ;3 tya ;2
adc #13 ;2
adc pMarble ;3
bcc noMarbleReset ;2/3 sta pMarble ;3
jmp marbleReset ;3noMarbleReset
lda (pMarble),y ;4*
sta GRP0 ;3
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Animating the Marbles, Thomas Jentzsch | Thread | Re: [stella] Animating the Marbles, Thomas Jentzsch |
| Re: [stella] Animating the Marbles, Thomas Jentzsch | Date | Re: [stella] Animating the Marbles, Thomas Jentzsch |
| Month |