Re: [stella] 2600 Radial Pong

Subject: Re: [stella] 2600 Radial Pong
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Thu, 04 Jul 2002 21:21:05 -0700
What are you planning to use as a control scheme? Hopefully not joysticks. Joysticks for pong games suck. In the Java game it works because you have the mouse. I know in an ideal world you'd want infinite rotation but unfortunately the driving controller won't yield enough resolution for that. So you may be stuck using the paddles and thus forcing a hard left and right limit to the rotation.

I like the way you did the circle rotation on the sprites. Makes me wonder whether Star Castle might have been possible after all (with flicker of course).



At 09:02 PM 7/4/2002 -0700, you wrote:
Hi,

This is my first post to the list, but I've been lurking for a few days :)

I've finally got my courage up to working on a little 2600 side project..
Radial Pong, suggested by Skatepunk60 of AtariAge.  Here is the Java
version:

http://mx.geocities.com/castanosmx/juegos/radialpong/radialpong.html

I've gotten decently far on my own.  My next challenge is being able to
choose the horizontal position of the sprites & ball.  I am using
horizontal motion to move them relative to whatere they started out, but
I'm not quite sure how to specify where that starting point is.  If you
guys can pass along any pointers or examples in this area it would be
great.

I've attached the current source code/binary as a zip.  If I'm already
doing something "bad" please let me know before it gets too integrated :)

Thanks,
calamari

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