Fwd: RE: [stella] Paddles

Subject: Fwd: RE: [stella] Paddles
From: Joe Grand <jgrand@xxxxxxxxxxxxxx>
Date: Mon, 08 Jul 2002 00:12:17 -0400
I think Jeff meant to send this to the list :)

Joe


Date: Sun, 7 Jul 2002 21:04:25 -0700 (MST)
From: Jeff  Johnston <jeffryj@xxxxxxxxxxxxx>
To: Joe Grand <jgrand@xxxxxxxxxxxxxx>
Subject: RE: [stella] Paddles

OK! Got a paddle working!

There were a few problems holding me up:
* I wasn't draining the capacitor before VSYNC.
* I wasn't charging the capacitor right after VSYNC.
* Z26 doesn't do paddles by default (have to use -m0 option)
The range I found for the paddles was 1 thru 85 (dec).  There are 4 speed
levels in each direction, and then a dead zone in the middle.

The new code is up at http://www.azstarnet.com/~jeffryj/radial.html

I haven't had a chance to look at Joes code yet, but I want to, because I
was just going by the emulator results, and not with a real machine.

calamari




On Sun, 7 Jul 2002, Joe Grand wrote:


> All the SCSIcide code is at http://www.mindspring.com/~jgrand/atari
>
> :) Paddle stuff is in there..
>
> Joe
>
>
>
> At 11:03 PM 7/7/2002, you wrote:
>
> >Okay, thanks!
> >
> >calamari
> >
> >
> >
> >On Sun, 7 Jul 2002, Dennis Debro wrote:
> >
> > > Joe used paddles for SCSIcide. Look at the Dig for a paddle example.
> > > Also look at his SCSIcide code.
> > >
> > > -----Original Message-----
> > > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On
> > > Behalf Of Jeff Johnston
> > > Sent: Sunday, July 07, 2002 9:14 PM
> > > To: stella@xxxxxxxxxxx
> > > Subject: Re: [stella] Paddles
> > >
> > >
> > > I've got paddle code, but I'm not sure how to read the paddle.. Any
> > > ideas
> > > on that? I've tried using the POT value, I've also tried INPT0 and even
> > > SWCHA, but that doesn't seem right. I disassembled Kaboom with
> > > DiStella,
> > > and it doesn't even use INPT0, so I must be way off track here.
> > >
> > > Is anyone else writing a game that uses paddles, or is it just me? :)
> > >
> > > calamari


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