Re: vcs.h (was: Re: [stella] redline problem OK...THANKS!!!!)

Subject: Re: vcs.h (was: Re: [stella] redline problem OK...THANKS!!!!)
From: "Never Winter Nights" <neverwinter_nights@xxxxxxxxxxx>
Date: Wed, 10 Jul 2002 18:37:15 -0500
heheh good idea, maybe all of you people can do something like " Official
VCS.H File of Stella Mailing List" or something, it would be great to have a
standard because I like a newbie have 3 VCS.H in my directory =/ and change
one and another to compile different sources.

Saludos
Fernando

----- Original Message -----
From: "Manuel Polik" <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, July 10, 2002 2:29 AM
Subject: Re: vcs.h (was: Re: [stella] redline problem OK...THANKS!!!!)


> Hi Thomas!
>
> >Manuel wrote:
> >> Try using the one I attached. It has some nice annotations, helpful for
> >> the beginner as for the pro, and if any code posted to [Stella] is not
> >> compiling with it, the problem is not on _your_ side :-)
>
> >I'm missing a few timer registers, e.g. some of the disassembled games I
> >saw are using $285 (I call it TIMINT) instead of INTIM.
>
> And how would DiStella call it?
>
> Assuming DiStella would call it $285, it wouldn't be that required in
> vcs.h, despite there is no real reason for using it outside a
> reverse-engineering...
>
> >As an emulator author Eckhard will know them more exactly.
>
> ...anyway, maybe you or Eckhard could just add the ones missing for a
> final "final version" of vcs.h? :-)
>
> Greetings,
> Manuel
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