Re: [stella] Star Fire - Return of the Starfield ?!?

Subject: Re: [stella] Star Fire - Return of the Starfield ?!?
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Sun, 21 Jul 2002 18:53:35 -0500
----- Original Message -----
From: "Manuel Polik" <cybergoth@xxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Sunday, July 21, 2002 2:40 PM
Subject: Re: [stella] Star Fire - Return of the Starfield ?!?


> Out of this list:
>
> X-Wing Alliance
> Freespace 2
> Klingon Acadamey
> Starlancer
> Tachyon
>
> Klingon Acadamey has the most statinonary stars and it's
> the only game on the list that really sucks. Might be
> some strange coincidence, but... :-)

The stars in Freespace are completely stationary. But there is "space junk"
that provides a similar sense of motion.

In StarFire, the starfield only moves in/out when the player uses the speed
controls. Since this feature will have to be left out anyway, a static
scrolling starfield would be the most arcade-authentic.

Sooo... I guess you could have your kernel use HMOVE to reposition the star
on every kernel line, but only display it every 10 lines or so. This should
provide enough HMOVE's to let you position each star arbitrarily.

Err, or am I just talking out of my arse here? :)

Clay

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