Re: [stella] supercharger good; busted code bad

Subject: Re: [stella] supercharger good; busted code bad
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Mon, 29 Jul 2002 22:02:40 +0200
> Does the Supercharger object to any access of $fffa or $fffb?
> 
> Believe it or not, I have a use for a two-byte table in my game, so this 
> would be the perfect spot to place it.

As long as SC-RAM writing is turned off (which is the case for
regular 4K files converted with Makewav or Playbin) the only
addresses to avoid are $FFF8 and $FFF9. Anything else can be used
freely.


Ciao, Eckhard Stolberg


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