Subject: Re: [stella] Star Fire - Return of the Starfield ?!? From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Wed, 31 Jul 2002 02:59:42 -0500 |
----- Original Message ----- From: "Manuel Polik" <mpolik@xxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, July 29, 2002 3:39 AM Subject: Re: [stella] Star Fire - Return of the Starfield ?!? > Uhm... so, if I'm repeating the same HMOVE value 23 times, my > positioning precission is only in jumps of 23 pixels (besides having > constant vertical gaps of 23 lines). Right now I have 8 pixels, so I > probably fail to see the benefit of your idea? Maybe there isn't one. What's your plan for arbitrarily positioning each star? > No, I won't flicker. And the problem with adding the missile would be, > that it'd have the same color as the sprites. Don't be so quick to discount flicker. A solid, consistent 30Hz flicker is almost imperceptible for single-pixel objects. Look how effective it was in Asteroids for much larger objects. Clay ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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