Re: [stella] Source code for Dragonfire from Bob Smith

Subject: Re: [stella] Source code for Dragonfire from Bob Smith
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Mon, 26 Aug 2002 23:44:28 -0700
BTW, we actually have all of Bob Smith's sourcecode, but none of it's been transcribed yet.

Beyond Dragonfire, I think Star Wars: The Arcade Game really needs to be transcribed. Some very clever use of flicker and HMOVE in that one.

At 04:42 PM 8/26/2002 -0400, you wrote:
I had an opprotunity to talk to Bob Smith at this past CGE. He really would like to see his source code put in the public domain. He sent me his Dragonfire code last Friday. I was going to go through it and make it a little more readable (more like what we're use to seeing here) but didn't have the time this weekend to do it.

If anything there would be some minor changes. Such as:
  o adding orgs to the code
  o changing the (XXX & $FF) and (XXX >> 8) references
  o Starting the code at $F000 instead of $1000
  o changing his Stella labels to the ones we use in vcs.h

What do you think? Would you like the code as is?

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