Re: [stella] Skeleton - a new game

Subject: Re: [stella] Skeleton - a new game
From: YanProulx <boreal@xxxxxxxxxxxx>
Date: Thu, 29 Aug 2002 11:48:08 -0400
I saw two skelettons....very nicely draw. I like your concept. If you can add
some RPG element that would be great.

Eric Ball wrote:

> Just in time for Labour Day weekend, a new game to try.  Although it is
> playable, it is not complete.  It is missing a title and ending screens,
> and in this version you cannot be killed.  (Use your imagination.)  I've
> tested it out using both Z26 and Cyberstella (no illegal opcodes either so
> PCAE should work too), but I would appreciate knowing how it behaves on the
> real thing.  (NTSC only at the moment, but I promise I will try to make a
> PAL version.)  I haven't cycle counted out my VBLANK sections, so it might
> roll under the right conditions.  And if anyone has modified their VCS for
> stereo, I will be very interested in finding out how well that works.
>
> I'm just releasing the bin to start with.  I will release the source code
> (and point out some neat tricks) after the long weekend, right now I just
> want comments on the gameplay.  No manual either, just imagine that you've
> found this in a bargain bin. :-)
>
> (See attached file: skeleton.bin)
>
>   ------------------------------------------------------------------------
>                    Name: skeleton.bin
>    skeleton.bin    Type: unspecified type (application/octet-stream)
>                Encoding: base64

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