Subject: Re: [stella] I need your help for Climber5 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 16 Oct 2002 09:53:29 +0200 |
Hi Dennis! >Here are my issues: >1) Z26 is reporting that I am producing too many scan lines. Testing for NTSC I am producing ~274 lines. I have set the timers appropriately but it seems that I am spending too much time in VBLANK. Is the timer affected by WSYNCs? Actually, VBLANK + VSYNC + OVerscan ~ 70 lines, so that is fine. The weird formula on the bottom of your kernel might be the problem: ldx tvType lda KernelScanlines,x sec sbc #[[4+GRPHEIGHT]*NUMGRP]+1 tax Whatever you think it does, maybe it does different... :-) Maybe if you'd replace that with: ldy tvType ldx RestScanlines,y ? At least it saves 2 bytes :-) >and THE BIG ONE... >3) My horizontal movement is not smooth on the real console. When I run this in Z26 the motion is smooth and just like I want it. On the real console I'm getting jittery motion from the obstacles and the main player jumps back and forth horizontally. I'm using the same routine from Oystron and SCSIcide. To set RESPx I have to start the decrement at cycle number 13 to make the coarse positioning come out right. It works for these but not for me :( I'm positioning my main player during VBLANK and the obstacles are positioned in the kernel. Hm... at one point you're doing sta WSYNC ; end the current scan sta VBLANK ; end the VBLANK period sta HMOVE Maybe swapping HMOVE & VBLANK will help? Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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