Subject: Re: [stella] latest Star Fire From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 24 Oct 2002 18:51:19 +0200 |
Hi Chris! >> I compiled two versions, one with (Skip2) and one >> without (skip1) the fast skipping. >> >> Could you eventually try'n'test both of these again? >Done. But they both look rock solid. Hmmm.... Fine :-) > I'm attaching the star.bin that crashes...maybe it's > an old version? I think what happened here was that I overlooked some "Branch out of reach" myself this time. (Damn DASM, why does it compile a working 4K in this case!) I wonder why it works on the emulators though. Maybe their "Branch out of reach" is one byte more tolerant than a real 6507?!? > To avoid confusion, it might help if you put a version > number in the filename, like star01.bin, star02.bin, > etc... Hm... the name is created by Textpad, I don't do anything to it :-) > It looks ok. Does it actually do anything now? It > just seems to move up and down (grow and shrink) > randomly. At the moment it's just backed by a counter. I'll start implementing any real game logic next week, when hopefully all visual stuff is done. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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