Subject: Re: [stella] another prototype to check out... From: Ben Larson <wazzapfool@xxxxxxxxx> Date: Mon, 4 Nov 2002 06:48:52 -0800 (PST) |
--- Andrew Davie <adavie@xxxxxxxxxxx> wrote: > Couple of comments on this version... > 1) I fired a shot which went (IMHO) straight through > my opponent. The shot > was traveling nearly vertically downwards, at rate, > and destroyed the blocks > (2) directly under the opponent. The opponent then > dropped down to where > the blocks used to be. A second shot from me with > no changes to > elevation/power killed the tank. Hmm...this could be a bug in the version I posted, or it could just be that the shot was going so fast that it was just before the enemy tank on one frame, and just after the tank on the next frame...although I didn't think this could happen. Either way I need to look into it. One quick question though: was the enemy tank sitting on the topmost part of the terrain by any chance? > 2) My tank started with the very front-part hanging > over a block, but 90% of > it over blank space. Looked very odd. Yes, if no collision is detected and the tank isn't at the very bottom of the screen, it just gets moved downward. I agree it does sort of look like something you'd see in a bugs bunny cartoon or something. :) With some extra logic I suppose I could do some checking and move the tank over in situations like this if I have space left over after the AI and sound is implemented. But then I'd probably also have to change the way I store tank X positions, which isn't actually stored in 'screen pixel location' but instead coarse/fine movement combination. The only time I convert to actual X coordinates is when a shot gets fired (because I need the X position of the shot for terrain damage & screen-edge detection). > Otherwise, a quick play was quite fun - I'd love to > see a visual indication > of the elevation by a gun barrel animation or > something. Thanks! Should be even better once I get around to doing the computer AI (should be this week). As far as the visual indication, I was thinking a cool idea *would* be to have like a little 'zoom' window at the top or bottom of the scren (like the skier guy in EPYX's 'Winter Games' for the 2600) to show this...but unfortunately I don't think there's any way I can do this and fit the game into 4K, which is what I was kind of shooting for... Ben __________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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