Subject: Re: [stella] Object handler organisation From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 08 Nov 2002 08:57:20 +0100 |
Hi Christopher! While I'm trying to assimilate all you've written (thanks a zillion!) let me explain some thing, I'm not sure you're aware of. > This will eliminate the whole "CMP #$20/BMI > NoMeteorSprite" testing I've a data structure for things the kernel can display. The kernel just executes and draws these objects, without knowing what is what, they all are treated equal, obviously I don't have the time in the kernel for distinguishing between drawing a ship or a meteor or anything. Now, this is the structure: xpos ds #MAXOBJECTS ; horizontal position ypos ds #MAXOBJECTS ; vertical position xymov ds #MAXOBJECTS ; xy motion zmov ds #MAXOBJECTS ; z motion sprtsizetype ds #MAXOBJECTS ; size/type/color (Ten objects = 50 bytes!) To let the kernel draw these, I'm constantly Y sorting them. That means in the first frame the motherships data might for example be stored in xpos+3 ypos+3 xymov+3 zmov+3 sprtsizetype+3 in the next frame it might be located in xpos+7 ypos+7 xymov+7 zmov+7 sprtsizetype+7 So, I originally don't know in the object handler which object is which and I'm forced to test this, no other choice. Except sacrificing another 10 bytes RAM for indexing the object types, but I'm not that desperate - yet :-) But thanks for all you other insights. Again, I originally had this big chunky mess of straightforward *grown* code. It was when I started loosing control over it, that I decided to clearly extract it into subs with proper defined functionality. It was good to do that anyway, since now I've clearly defined subs, I can optimize them all separately for speed and having all functionality seperated in logic blocks helps me mentally entwining the chaos. In future steps I'll now carefully go back step by step to the "big mess", only it'll be way less chaotic and more optimized then :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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