Subject: Re: [stella] Star Fire: Meteor Dance! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 13 Nov 2002 20:13:04 +0100 |
Hi Thomas, >Manuel wrote: >>I just finished coding most of the presentation and I >>thought too ask you, how you like the general idea of >>this - before I start coding definite rules for this. > This is getting cool! (though now the stationary > starfield compared to the moving meteors looks IMO a > little bit odd :-) You're right - I already thought about introducing 30Hz flicker of the background stars - on purpose - during the meteors! sequence. > Maybe you could also add some Asteroids elements here, > e.g. splitting the meteors into two or more smaller > pieces. Then some pieces could contain bonus items or > energy, and you have to pick them up. Hm... hm... I don't think a multiplying effect would be too good. Not because it's stolen from Asteroids, but it'd probably require a more asteroids like movement scheme of the meteors, too, which doesn't make too much sense in a 3rd person perpective. And though it currently probably looks like way more objects onscreen, I'm still limited to a max of 10 objects at once. What you see now is never more than 1 shot 2 ships 1 diamond 6 meteors But - what I think is a very good part of your idea is hiding the diamonds in the meteors. So you have to try and shoot a meteor first to get a diamond. Cool! >> Ah - and even way more important, turn the volume up >> to maximum, as you're in for a surprise of a special >> kind!!! ;-) >"He" is a genius, isn't he?! ;-) I'll call "him" ->TIA-Wizard<- from now own :-) > So, did you finally accept, that you can't do > everything yourself? ;-) Not in 100 years I could produce any music coming close to that masterpiece. I'm sooo happy that I asked him, since I never even dreamed of having a tune that good for my game - TIA music that good just seemed to be not possible. BTW: When comparing his current driver to the old one, I didn't fail to recognize how ultra-optimized the code is now... :-) > BTW: Will you continue using the 2LK version for the > title screen? Yes! :-) > We had (tried) a poll about the two versions, and the >1LK (see attachment) got a massive 100%(!) of the votes >(exactly *one* vote in total ;-). I still think the 2LK version is fitting better, since everything in the complete game is 2LK. And I still like it better, when the horizontal lines are almost as thick as the vertical ones. Or in other words - any byte not used for the logo is a byte more available for Paul to work his magic. :-) If you like, I can draw a "Robot City" logo for you, than you can use the 1LK variant for that? Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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