Subject: Re: [stella] Star Fire: Meteor Dance! From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Thu, 14 Nov 2002 15:16:16 +0100 |
Manuel wrote: >lda song1,x > >when x is granted zero - costing a complete cycle :-) Damn, I missed that! ;-) (and in my latest optimization I can optimize away one more byte!) >Other things are more conceptional, I think. I'd assume >for example that variable pattern sizes would both >simplify the driver and it's usage - at the cost of >another RAM byte or two, but... :-) Conceptional changes are up to Paul. But everybody can make suggestions. I had a few, and some already made it into his driver. :-) >Hehe, maybe I should make them switchable with one of >the difficulty switches? ;-) If you are finished and have space left, why not? >Cool! One little suggestion: In the white bar scrolling >*through* the others, could you possibly eliminate the >"black" scannline? :-) Hm, is that really a problem? Or are you just kidding? ;-) >Do you want some comments on the current game state as >well or is that WIP? I haven't changed anything (except the added title screen) since the last version I posted here. Therefore I didn't expect any new comments. And of course, it's still very much WIP. But if you have something new you want to discuss here, go on. Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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