Re: [stella] Revolutionary Horizontal positioning 2

Subject: Re: [stella] Revolutionary Horizontal positioning 2
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Wed, 27 Nov 2002 08:54:04 +0100
Hi Eric!

> Let me make sure I understand this.  The routine 
> positions a single 16 bit sprite (P0 left, P1 right?) 
> rather than 2 independent 8 bit sprites.

Yes, exactly.

> Very neat if you are using 16 bit sprites.

It's dead quick and short, so one can use it even for 
midscreen repositionings. You only lose a few pixels 
left and right, so you don't have the full 160 pixel 
range.

Greetings,
	Manuel

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