Subject: Re: [stella] Revolutionary Horizontal positioning 2 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 27 Nov 2002 08:54:04 +0100 |
Hi Eric! > Let me make sure I understand this. The routine > positions a single 16 bit sprite (P0 left, P1 right?) > rather than 2 independent 8 bit sprites. Yes, exactly. > Very neat if you are using 16 bit sprites. It's dead quick and short, so one can use it even for midscreen repositionings. You only lose a few pixels left and right, so you don't have the full 160 pixel range. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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