Re: [stella] Rubik Cube 3d

Subject: Re: [stella] Rubik Cube 3d
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Mon, 23 Dec 2002 13:13:36 -0500
Maybe simple updates to COLUBK?  It would be a tricky kernel, lots of loop
unrolling to get the right timing.

----- Original Message -----
From: "Chris Larkin" <clarkin@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Monday, December 23, 2002 12:56 PM
Subject: Re: [stella] Rubik Cube 3d


> The cube is obviously made from PF graphics, but the color changes in the
> shots seem impossible.  There is probably a lot of flicker if it is legit,
> unfortunetly we don't know because he hasn't posted a binary to see...
that
> would help a great deal.  If it gave each color one frame, it would be
super
> flicker, but possible.
>
> I hate to think it's not legit, but if Thomas Jentzsch doesn't even know
how
> it works, it makes me wonder.
>
> I'd like to see a binary that we could see :-) that would help a lot.
>
> --Chris
>
> ----- Original Message -----
> From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
> To: <stella@xxxxxxxxxxx>
> Sent: Monday, December 23, 2002 9:09 AM
> Subject: [stella] Rubik Cube 3d
>
>
> > Hi,
> > does anybody have an idea how this was programmed?
> >
> > http://www.pong-story.com/2600/rubikscube3D.htm
> >
> > Have fun!
> > Thomas
> >
> >
>
> --------------------------------------------------------------------------
> --------------------
> > Archives (includes files) at
http://www.biglist.com/lists/stella/archives/
> > Unsub & more at http://www.biglist.com/lists/stella/
> >
>
> --------------------------------------------------------------------------
--------------------
> Archives (includes files) at http://www.biglist.com/lists/stella/archives/
> Unsub & more at http://www.biglist.com/lists/stella/

----------------------------------------------------------------------------------------------
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/


Current Thread