Subject: [stella] Odd Occurance in Program From: "Chris Larkin" <clarkin@xxxxxxxxxxxxx> Date: Wed, 8 Jan 2003 21:49:12 -0800 |
I'm trying to free up some room in the kernel of my
new game... I have placed all of the card data into one big table which makes
display easier, because I can just use an offset to the card I want.
However it's not quite working...
The table is 108 bytes.
LDA Cards,X
Should work with X being the offset on the table I
want to work with... however when X gets above 50(decimal) the entire kernel
crashes right at that point...
Does Absolute,X addressing have a limit to the
size of X? I didn't think it could... anyone have a clue? I'm stuck. I've
moved the table around inside the ROM to see if it was crossing a page or
something dramatic but nothing...
--Chris
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