Subject: Re: [stella] Fu Kung! v0.04 From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Fri, 10 Jan 2003 19:59:02 -0500 (EST) |
On Fri, 10 Jan 2003, Andrew Davie wrote: > Actually there are two versions - I forgot to mention that the sprite system > is capable of single-line or double-line resolution... so here we see the Not sure which I prefer. I like them both. The smaller frames might be useful if you want more room for a background or if you need more processing time in the kernal? > be a game with playability.... and I am quite happy with the single-colour > outline sprites as shown here. The single color is fine with me too. But the flicker is horrible on z26. I'm sure it'll be better on a real machine, but on an emulator I would never play it. :( So I think it's very important to be able to test on real hardware to see what it really looks like! :) > Eckhard mentioned how to adjust my binary for Cuttle-Cart compatibility. > How many people would actually use a Cuttle-Cart compatible version to test > on hardware? I need to know if its worthwhile taking the time to make sure > the binary is Cuttle-Cart compatible. I'd use it for the reason stated above. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Fu Kung! v0.04, Fabrizio Zavagli | Thread | Re: [stella] Fu Kung! v0.03, Eckhard Stolberg |
Re: [stella] Fu Kung! v0.04, Fabrizio Zavagli | Date | Re: [stella] Homebrew cart distribu, Chris Wilkson |
Month |