Subject: Re: [stella] Collaboration From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Tue, 14 Jan 2003 22:36:03 -0800 |
Should they be able to move (slowly) through the safe zones?
> Maybe if the tombstones had just 1 extra scanline (that would normally be a
> tombstone line--lots of CPU available) between them we could get the ball
> positioned in there? That way I could have the gremlins drop grenades
> when they are within the vertical range of the grenade line, and they'd be
> able to drop it anywhere horizontally on that line.
I think we would need 2 extra scanlines for that and with multiple grenades we would have to reposition them inside the kernel too. Or they had to flicker.
I think I need to play the original game to understand every detail your are talking about. AFAIK DD isn't emulated by M.A.M.E, any other chance to play it?
Utilizing the ball won't be easy. And doing this only for the challeng IMO doesnt make too much sense.
That will only be possible by doubling the kernel(s) for each additional zombie.
That shouldn't be a big problem. Should the cars or zombies be able to move over that border?
---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Collaboration, Glenn Saunders | Thread | Re: [stella] Collaboration, Albert Yarusso |
Re: [stella] VDELPx, Christopher Tumber | Date | Re: [stella] Collaboration, Glenn Saunders |
Month |