Subject: Re: RE: [stella] "Zombie" optimizations From: Dennis Debro <ddebro@xxxxxxxxxxxxx> Date: Fri, 17 Jan 2003 12:00:38 -0500 |
Hi Thomas, > Your code works as long as you only new have one single object that can start at random positions. > > If you use more than one object (and/or VDELPx) then you will need a more general solution, because then you can't "waste" a whole register for every object. That's what .skipDraw and my latest "Zombie optimization" are made for. You're right. I only have one player that is randomly positioned (the climber). All the other objects are stationary vertically. > I think the first BMI is avoidable. As long as X is negative (or < 0) the carry flag will also be set after the compare. Well, I'll be...you're exactly right. That's 2n bytes saved :) Take care, Dennis ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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