Subject: Re: [stella] Oh No!! From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Sat, 18 Jan 2003 17:59:32 +1100 |
Just a minor update... two dancing babys at the same time. Actually ... alternate frames; this is how the large fighters are going to be displayed in Fu Kung! I have them running at separate speeds to show the frame display is independant for each baby. It doesn't look so great on Z26... and I can't run it on Stella... should look OK on the real thing; the trade-off is the largeness of the sprites vs. the annoyance of the flicker. Next stage in development is to add center-point capabilities to the tools and engine, so the frame sequences animate about a centerpoint related to the object being displayed, rather than just in a static position on the screen. I may be quiet for a few days while I get that system working properly. Cheers A PS: Z26 -g11 ----- Original Message ----- From: "Andrew Davie" <adavie@xxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Friday, January 17, 2003 1:01 AM Subject: [stella] Oh No!! > Oh no, it's the.... > (PS: z26 -g11) >
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