Subject: Re: [stella] Stella Emulator and .PRO files From: Adam Thornton <adam@xxxxxxx> Date: Wed, 22 Jan 2003 09:57:31 -0600 |
On Tue, Jan 21, 2003 at 11:20:11PM +1100, Andrew Davie wrote: > cyberstella -3F fukung.bin > > That is, run cyberstella, use 3F bankswitching and load the fukung.bin > binary. > That seems a reasonable ask, to me. It would be nice to have bankswitching as a command-line option in Stella. > I'm writing to see how others have their emulator hooked into their > development environment? Me, I'm using visual studio and I hit f7 to > compile, or f5 to compile and run. Compilation happens, Z26 is loaded and > my game is running almost immediately. I can't do that with stella... and > I'd like to be able to. > > What are you other developers doing? When I did FotR, I used emacs to edit the source, dasm to produce the bin, and stella (since it's a 4K game, no need for a new checksum). I use Linux as my desktop environment. So it was pretty easy to have a couple windows open. Edit in emacs, save it, type the up-arrow in the compilation window, type the up-arrow in the run window. Emacs certainly would have made it easy to integrate that much too, but I really didn't need it. Coulda done it with a makefile too, with a "make test" target. Again, didn't need it. Here's a shell script to do MD5 checksumming in a format stella likes. I would assume a batch file would look nearly identical: #!/bin/sh echo -n \"Cartridge.MD5\" \" echo -n `md5sum $1 | cut -d ' ' -f 1` echo \" echo \"Cartridge.Type\" \"3F\" echo \"\" Adam ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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