Yes, this is the size. There's enough room
in the sprite area for them to lie sideways at that size (just!)
So there's no doubt, the sprites in this game
will be FuKung Huge!
Cheers
A
----- Original Message -----
Sent: Saturday, January 25, 2003 3:29
AM
Subject: Re: [stella] FuKung! v0.07
Very cool Andrew.
Will this be the size of the fighters in the completed game? They'll
be huge!!
Jim
Andrew Davie <atari2600@xxxxxxxxxxxxx>
wrote:
Just
a quick update on Fu Kung.
Attached is a binary which doesn't do the
correct # scanlines - I'm way too tired to fix it. But it does have a
couple of interesting additions. Firstly, I've reworked the big sprite
system so it can also do scores - and as you see here, 12-character wide
scrolling text messages. I've just got it displaying some of the alphabet
at the moment. I know it flickers like crazy on the emulators, but this
is a real-thing game, and I understand it is noticeable but OK on the
real-thing.
The babys now have centerpoint data attached, so frame
display is correctly positioned. And the babys are executing simple
animation loops from lists of frame,duration animation. Won't be long now
before its hooked up to joystick movement and I can start to develop some
interactivity and moves.
Cheers A
PS: Z26 -g11, Stella .PR!
O attached.
PPS: Some scumbag virus author used my email address
(adavie@xxxxxxxxxxxxx) as the sender and reply-to address on a virus,
which from all evidence is propogating quite nicely. Needless to say, my
inbox is full of junk and complaints, and is totally unusable - hence, I
have switched emails - please use 'atari2600' or 'andrew' instead of
adavie.
> ATTACHMENT part 2 application/x-zip-compressed
name=fukung007.zip
|