Oops, I mean, uhrr, "Fu Kung!"
:)
..Al
----- Original Message -----
Sent: Friday, January 24, 2003 8:17
PM
Subject: Re: [stella] FuKung! v0.07
Well, my suspicions about why you chose the name
"Fu King!" have now been confirmed! :)
..Al
----- Original Message -----
Sent: Friday, January 24, 2003 3:40
PM
Subject: Re: [stella] FuKung!
v0.07
Yes, this is the size. There's enough
room in the sprite area for them to lie sideways at that size
(just!)
So there's no doubt, the sprites in this game
will be FuKung Huge!
Cheers
A
----- Original Message -----
Sent: Saturday, January 25, 2003 3:29
AM
Subject: Re: [stella] FuKung!
v0.07
Very cool Andrew.
Will this be the size of the fighters in the completed game?
They'll be huge!!
Jim
Andrew Davie <atari2600@xxxxxxxxxxxxx>
wrote:
Just
a quick update on Fu Kung.
Attached is a binary which doesn't do
the correct # scanlines - I'm way too tired to fix it. But it does
have a couple of interesting additions. Firstly, I've reworked the
big sprite system so it can also do scores - and as you see here,
12-character wide scrolling text messages. I've just got it
displaying some of the alphabet at the moment. I know it flickers
like crazy on the emulators, but this is a real-thing game, and I
understand it is noticeable but OK on the real-thing.
The
babys now have centerpoint data attached, so frame display is
correctly positioned. And the babys are executing simple animation
loops from lists of frame,duration animation. Won't be long now
before its hooked up to joystick movement and I can start to develop
some interactivity and moves.
Cheers A
PS: Z26 -g11,
Stella .PR! O attached.
PPS: Some scumbag virus author used my
email address (adavie@xxxxxxxxxxxxx) as the sender and reply-to
address on a virus, which from all evidence is propogating quite
nicely. Needless to say, my inbox is full of junk and complaints, and
is totally unusable - hence, I have switched emails - please use
'atari2600' or 'andrew' instead of adavie.
> ATTACHMENT part 2
application/x-zip-compressed name=fukung007.zip
|