Subject: Re: [stella] Experimental Text Screen From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Sun, 26 Jan 2003 01:43:31 -0600 |
----- Original Message ----- From: "Paul Slocum" <paul-stella@xxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Sunday, January 26, 2003 1:11 AM Subject: Re: [stella] Experimental Text Screen > > >IMHO, variable-width font rendering on 2600 = more trouble than it's worth. > >Dozens of old Atari games have demonstrated that people are perfectly > >capable of reading well-designed 4-bit fonts. Going with 2 left-right > >flickering 48-pixel sprites, at 4 bits per character, would give you a > >generous 24 characters per line. More legible than the flicker-interlace > >mess of the Stellar Track routine too. > > But how do you display W and M in a 4 bit font? Fire up BMX Airmaster for a typical example. Clay ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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