Re: [stella] Experimental Text Screen

Subject: Re: [stella] Experimental Text Screen
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Sun, 26 Jan 2003 01:43:31 -0600
----- Original Message -----
From: "Paul Slocum" <paul-stella@xxxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Sunday, January 26, 2003 1:11 AM
Subject: Re: [stella] Experimental Text Screen


>
> >IMHO, variable-width font rendering on 2600 = more trouble than it's
worth.
> >Dozens of old Atari games have demonstrated that people are perfectly
> >capable of reading well-designed 4-bit fonts. Going with 2 left-right
> >flickering 48-pixel sprites, at 4 bits per character, would give you a
> >generous 24 characters per line. More legible than the flicker-interlace
> >mess of the Stellar Track routine too.
>
> But how do you display W and M in a 4 bit font?

Fire up BMX Airmaster for a typical example.

Clay

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