Subject: Re: [stella] Experimental Text Screen From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 26 Jan 2003 09:22:25 +0100 |
Paul Slocum wrote: > I'm going to need a text system for my RPG and I've thought about doing a > variable width font in the 48 pixel sprite, but I don't know how to do it > without using a lot of RAM. I'll probably just end up using David Crane's > text system. IMO the text displays of Stellar Track or Dark Mage/FotR are the best you can get on a 2600. And by using the interlaced mode you can probably reduce the flicker even more. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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