Subject: Re: [stella] Fu Kung! v0.09 - Interactive From: Aaron Bergstrom <Aaron.Bergstrom@xxxxxxxxxxxxxx> Date: Sun, 26 Jan 2003 14:04:25 -0600 |
I am yet to design/decide the frames required, of course. This will depend on the moves (of course!). And I'm thinking along the lines of designing something like the game rock/scissors/paper/water (the kids game played with gestures). I like the sort of A beats B beats C beats A type of thing. The idea is to create some sort of global 'state' map for all the moves - or possible situations the baby can be in, and then design an attack move and a counter move (at least one of each) for each of those states. I also want to design the moves so that frames can be re-used in other move animations. I may end up doing stick figure versions by hand, just to give the general idea, then have the baby rendered with those stick figures as templates.
So, thanks for the offer - and I'll definitely call for assistance when I need actual frames. I have a copy of MAX myself (from my previous work), but I never learned how to use it. So, though I can load the baby model, I really don't know how to animate it properly to get the sort of frame positioning I want. Sad, that. Maybe I should invest the time and learn.
One other option to me (other than stick figures) is to actually modify existing baby frames. It should look OK for a rough-effort.
Cheers A
----- Original Message ----- From: "Aaron Bergstrom" <Aaron.Bergstrom@xxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Sunday, January 26, 2003 9:11 AM Subject: Re: [stella] Fu Kung! v0.09 - Interactive
Andrew,
Actually, I located a copy of the dancing baby online in s3d format. I have Studio Viz here too, so I'll load that up and see if I can get it into a format that Maya will except. That is, of course, if you want me
to.
Aaron
Aaron Bergstrom wrote:
As for the 3D stuff, I'm willing to volunteer. Just need the 3D model file for the dancing baby in a format that I can load into Maya and some photos of the poses you would like.
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-- Aaron.Bergstrom@xxxxxxxxxxxxxx Computer Visualization Manager Archaeology Technologies Lab, NDSU 701-231-6434 http://atl.ndsu.edu/
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