Subject: [stella] Fu Kung! v0.13 From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Sat, 1 Feb 2003 00:04:52 +1100 |
This version has a lot of faults, but the main reason for sending is because it gives a pretty good idea of what actual moves with baby-baby throws will look like. There are problems associated with left/right edge of the screen, and baby positioning. But if you press down on either baby, it should grab the other baby, and throw it over its head. I'm about to embark on a rewrite of the positioning code, as its very hacked at the moment. But I do think the two babys look teriffic, especially during the throw sequence. Scanline count is crap, and there's a major glitch in frame generation at the start. Those things will be fixed once I've reworked the movement limit code. Things are a bit tricky, as I've got bankswtching to beware of :) Cheers A
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