Subject: Re: [stella] Assymetrical Maze 2LK... help? From: "J Parlee" <lost_monkey@xxxxxxxxxxxx> Date: Tue, 4 Feb 2003 23:05:39 -0500 |
From: "Dennis Debro" <ddebro@xxxxxxxxxxxxx> > I've seen that too. Are you setting HMPx during the 24 cycles after HMOVE? When I did that I saw my sprites jump. When I move the HMPx set to be 24 >cycles after HMOVE they worked fine. Also check the trace log in Z26. If you see a <---weird you might want to check into it. I saw these with my first few tries >of Climber. Thanks Dennis! Unfortunately the timing isn't the problem, as all the HMPx writes are more than 24 cycles after the HMOVE's. I do have a bunch of "<-- weird" messages though... all associated with HMOVE. They appear both when the machine is being "zeroed" out (I suspect these are normal) and also on the kernel that displays the score... I checked the score display kernel and the HMPx writes are >24 cycles from the HMOVE there as well. I also tried commenting out the score display, and found the same results with the sprite movement. I am not overly concerned about this at the moment as I would really rather get the display up and running first and worry about the player positioning after.. ...that is, unless it *has* to be done in the display kernel... Jason ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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