Subject: Re: [stella] Combat AI - Omega From: KirkIsrael@xxxxxxxxxxxxx Date: 7 Feb 2003 15:11:21 -0000 |
Heh. I loved the idea of Omega, but here's my story: I had no luck in the begining levels 'til I picked the strategy of just sitting in place and letting the computer come to me...much more effecient to just sit and sweep my radar than to waste cycles moving around. So this let me zoom through many levels, but when it finally plateu'd, I had no where to go, having missed out on all the experience of actually making a smart tank. Kind of an evolutionary cul-de-sac. (I think an Omega like game should have secondary items, like powerups, rather than just being a slugfest on varied terrain) Getting back to the original question, I'm not sure if Omega would help that much, since it was so tiled based. For the original posters, what you're doing is way cool, and I hope it goes great, and you release the results. Obviously it's a lot to chew. I hate to say it but you'd probably have an easier time making a simulated version of combat rather than doing it native. But, if you decide to carry forth (and I hope you do!) you might want to at least trying to hack the Combat ROM so it only playes the game your AI knows. That might save you ROM and RAM. Just a thought. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com In short, assume that any time it appears that evolution is working in reverse, it is probably an illusion. --Allen Barra (on MLB pitchers, more..) ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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