Subject: Re: [stella] z26 for Windows From: "John Saeger" <john@xxxxxxxxxxx> Date: Sat, 8 Feb 2003 14:40:08 -0800 |
Albert Yarusso wrote: > Great to see progress being made towards a Windows version of z26. However, > I really think it needs a front-end of some kind, especially after I tried > running some > 4K titles without passing in any command-line parameters. > The first one I tried (Mr. Roboto, an F8 8K game--I wanted to hear how the > music sounded) caused a ton of DirectX errors to come up (in an infinite > loop, I had to nuke it). Does z26 have an internal table with md5 checksums > for binaries to determine how to run a particular game? Humble makes pure. ;-) All I can say is that roboto.bin works great for me, both on Win98 and XP. Cool music. It's hard to know what could be wrong without more information. We do have a CRC routine to recoginze games, but roboto doesn't need it. Thanks, John ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] z26 for Windows, Albert Yarusso | Thread | Re: [stella] z26 for Windows, Albert Yarusso |
Re: [stella] Samantha Fox, Andrew Davie | Date | Re: [stella] z26 for Windows, Paul Slocum |
Month |