Subject: Re: [stella] Optimized color reduction approaches From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 12 Feb 2003 09:15:25 +0100 |
Glenn wrote: > I think this is how the COLRVIEW technique as used with GR8 on the > Atari8-bit. Is that what you are trying to emulate? It just like a 1-bit > version of COLRVIEW. Yup, there is a thread about this on AA: http://www.atariage.com/forums/viewtopic.php?t=20445 Unfortunately it has become a bit unpleasant lately. :-( > Another thing you might want to emulate is GED on the Atari8. Hm, I'm not sure. Technically this shouldn't be a problem at all (doing it in midscreen with PF graphics by enabling the score color mode in CTRLPF). But the result might look vertically separated if you don't choose the colors quite identical. > The other thing you should do is come up with a routine that will optimize > the RGB triad. L That's IMO much more promising. You could even generate an extra RGB tripple every three (or maybe for every single!) scanline. Just don't make it too different to the previous one. This might improve the quality significantly, but will probably require a lot of handprocessing when preparing the data. Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ Keine Zeit fur Firlefanz? Blitz-SMS von WEB.DE FreeMail! Die SMS, die direkt auf's Display kommt! http://freemail.web.de/features/?mc=021166 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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