Re: [stella] Shadow Keep (new game)

Subject: Re: [stella] Shadow Keep (new game)
From: Zach Matley <matleyz@xxxxxxxxxxxxxxxxx>
Date: Mon, 3 Mar 2003 10:21:52 -0800 (PST)
Hi Andrew,

Your binary runs well on a Supercharger. Let me just reiterate what
everyone else is saying: Very impressive.

Since you asked about the name, there is an obscure shareware RPG for the
Macintosh called Shadow Keep. IMHO, this does not affect your right to
title your game as you wish.

On Tue, 4 Mar 2003, Andrew Towers wrote:

>
> I haven't posted anything to the list in a long long time,
> so I'd like to announce the project I've been silently
> working on - Shadow Keep. I hope this name isn't already
> taken!
>
> The game runs in Z26 and StellaX, since I'm using these
> for development/testing. It's a single player game using
> the joystick to move, jump and pick up items (press up).
>
> Please note this is very work-in-progress and I haven't
> tested it on a real VCS. If anyone has a moment, I'd
> welcome any reports of working/non-working status on
> real hardware. This is an NTSC binary - I can make a
> build with PAL timings if anyone wants one, but I
> haven't mapped the colours yet.
>
> In any case I'm sure you can all see what I'm trying to
> achieve. It looks like it's going to end up an 8K rom
> since I'm planning to inclue sounds, music, and other
> game areas, and my 4K rom is approaching full already :)
>
> - M.

Attachment: shadkeep.gif
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