Subject: Re: [stella] Shadow Keep (new game) From: "croni" <croni@xxxxxxxxxxx> Date: Mon, 3 Mar 2003 20:36:40 -0500 |
Very cool so far, Andrew. It looks great!! I like the gravity affect. Very nice. Jim ----- Original Message ----- From: "Andrew Towers" <mariofrog@xxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, March 03, 2003 1:37 PM Subject: Re: [stella] Shadow Keep (new game) > > > Can you already give some explanations about the various items you have > > to pick up? Or do they not work yet? And what is the goal of the game? > > There is only the key to pick up, and a couple of test items already > in the player inventory. None of these can be used yet. > > At present the exact outcome of the game isn't defined, but I'm > planning "keys and doors" style gameplay, whereby the player must > first explore the game, discover where various items have been > placed, and find the correct use for them in order to progress. > The player can carry only two items at any one time, and can only > drop items on item pads placed in various rooms. > > > BTW: The title screen displays only 260 lines. > > Fixed - thanks, I should've spotted that straight away. There are > no other changes to the bin - I'm too tired to work on it now. > I hope this isn't too much spam to post a new one. > > > Just one note: you should give a realistic "gravity" effect to the > > player when he jumps > > I remember this style of floating down from a couple of the 8-bit > games of this type I played years ago, so I just went with that. > Would people prefer more realistic gravity? I need to round out > the top of the jump anyway, the change from jumping to falling > is far too immediate at the moment. > > > I notice that when the player touches a ladder he starts to decend > > a little. > > Yes, my collision detection is a mixed bag. The ropes and ladders > use the TIA collision registers so the player falls down until > he touches the top rung of the ladder, which makes climbing off > them a pain. I'm not sure what I can do about this - perhaps use > a different collision method, or introduce a fudge at the top of > ladders somehow.. I'll look into it. > > - M. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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