Subject: Re: [stella] How I learned to stop worrying.. From: KirkIsrael@xxxxxxxxxxxxx Date: 4 Mar 2003 17:46:14 -0000 |
> > >Andrew, could you introduce yourself to the list a bit? > > Sure :) I did post a self-introduction back in July 2002 > (http://www.biglist.com/lists/stella/archives/200207/msg00225.html) > > Further to that - I started with computers on the BBC Micro in > high school. Mostly BASIC back then, but a little 6502 as well; > this gave me a head start on the 6502 front :) Heh... I found my message in followup to that, when I suggested 2600 101 as an ok kickstart guide...and I guess my prediction that you were ahead of the game by knowing a bit of 6502 was right on target...I'm trying to kick myself out of a 5 month stall, and have a lot less to show in the meantime! At this point I need to go back, reread Stella and 2600 101, and come up with a good strategy for what should be a simple problem. Actually, I can describe it here, maybe people can give me some pre-emptive advice... with Pong, what's the best way of registering goals? I'd like to just let the normal horizontal movement do its thing, without having a variable keep track of the position of the dot the players are hitting...that seems a little error prone. I was thinking about putting a (visible? invisible) line of missle behind each player, and then checking for ball/missile collision. Then I got to wondering if I could use playfield graphics instead. Alas, if I'm going to get through this, I'm probably going to need to keep to a minimum of bells and whistles, gameplay wise. Though I think JoustPong is a strong enough concept that that's not a big loss. Thanks for any suggestions, Kirk -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "No why. Just here." -John Cage, Life Magazine's "Why are we here" ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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