Subject: Re: [stella] Brainstorming: 3D-Corridor From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 26 Mar 2003 08:10:01 +0100 |
Hi Thomas! >Manuel wrote: >> How about wireframed solutions? > Depends on how many frames you need. You only have > five objects for the vertical lines, which would allow > only two frames at the same time. With 30Hz flicker > you can have five, which should be enough. First I was thinking along these same lines, but I didn't want to influence the brainstorming with my own ideas :-) Now, the more I'm thinking about it, the more I like the "Star Voyager" principle as Glenn suggested. I think one could turn it into a really jawdropping demo, if using all available RAM for the PF data, which is calculated in real time. (Like stella@themovies using the PF instead of a 6-char :-) ) Ah, if I only had more time for such neato things... I'll see. Does anyone have some code that does draw any PF1/PF2 picture out of the RAM? I guess similar code might be reqired for Warring Worms, Death Derby or Incoming? What I'm looking for is code for a reflected playfield with PF1/PF2 drawn from RAM... ;-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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