Re: [stella] Brainstorming: 3D-Corridor

Subject: Re: [stella] Brainstorming: 3D-Corridor
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
Date: Sat, 29 Mar 2003 20:43:29 +1100
Attached is a version which cycles the colours (inwards).  It doesn't look
much like a tunnel, partly because the lines are all the same width, partly
because of the colours chosen.  Nonetheless, it's an interesting effect...
thought I'd post it.
Cheers
A

----- Original Message -----
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Friday, March 28, 2003 11:19 PM
Subject: Re: [stella] Brainstorming: 3D-Corridor


> One might be able to use pre-rendered Interleaved ChronoColour (TM)
screens
> to give the effect.  I attach a single screen which shows 3 colours in the
> tunnel.  One can 'colour-cycle' 3 colours effectively to give the
impression
> of movement.  By varying the ordering of colours in the Interleaved
> Chronocolour (TM) image **at runtime**, the colour cycling would work
> without having to change the screen itself.
> Of course, the attached is nothing more than a static screen, but it might
> lead to more ideas.
> Cheers
> A
>
> ----- Original Message -----
> From: "Manuel Polik" <cybergoth@xxxxxxxx>
> To: <stella@xxxxxxxxxxx>
> Sent: Tuesday, March 25, 2003 5:32 AM
> Subject: [stella] Brainstorming: 3D-Corridor
>
>
> > Hi there!
> >
> > Assuming your task was to programm a 3D-Corridor that
> > gives you the impression of flying through it, like
> > in the old Atari arcade "Tunnel Hunt" for example:
> >
> > http://roms.mame.dk/png/tunhunt.png
> >
> > What would your ideas for realizing this effect on the
> > Atari be?
> >
> > Greetings,
> > Manuel
> >
>
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Attachment: tunnelcycle.bin
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